Extending Reality (XR) technologies, contrary to popular belief, may be used for much more than just chasing after Pokemon around town. Extended realities (a term that encompasses augmented reality, virtual reality, and mixed reality) are technologies that allow students to learn in a more in-depth and engaging manner. They are becoming increasingly popular. As technology becomes more widely available and affordable, virtual reality (VR) technologies are becoming more readily available to schools. There are some obstacles associated with this change to technology dependence; nevertheless, the benefits for students (and thus teachers) are so tremendous that they outweigh any initial learning curve challenges that may develop for either the student or the teacher. (See also: virtual reality medical training, augmented reality anatomy teaching, and virtual reality medical education.)


If a student is learning games in kindergarten or if an employee is undergoing on-the-job training, XR is not confined to a single use case or field of application. XR represents the peak of educational innovation, bringing together all of the necessary components to assist students of all learning styles. Student learning is accelerated and their grasp of the topic is more developed thanks to XR’s immersive nature, which allows them to visualise the material in reality rather than only theoretically, rather than only conceptually.


Immersive education not only helps to reduce distractions, but it has also been shown to increase student engagement with and retention of the subject by making learning entertaining and effortless. By allowing students to engage in hands-on activities to increase their understanding, educational information travels from the abstract to the physical. Students are no longer restricted to the confines of the classroom – they can really conduct surgery, build bridges, and travel to various locations throughout the world or throughout the universe. A platform for remote proctoring and collaboration, extended realities let students to connect with one another using avatars and mapped facial expressions, allowing for more effective remote proctoring and cooperation. Having students from different towns or countries attend “class” together broadens the student pool’s diversity and provides opportunity for pupils to learn from others and exercise their collaboration abilities in a very diverse group.


Because extended reality education does not require students to be physically present, it allows us to bridge the gap between students and instructors all around the world. Students will be able to carry their classroom with them wherever they go. Distance learning tools, such as the Proctored Learning feature of the Heizenrader XR Education Platform, enable students and teachers in different locations (different rooms, schools, or even different countries) to collaborate in a shared virtual space to discuss lessons and content, without having to physically meet.